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This mutation works with both campy, long-distance builds and up close and personal ones. This tactics mutation gives a damage buff when the player is close to deployed skills.
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The sustain from this mutation becomes more important in higher BC difficulties when the health fountains between biomes are no more. The big downside is that the healing caps at 50% max.
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It scales with survival and gives back a small percentage of health for every enemy killed. Necromancy is similar to Frenzy, with a few different strengths. Melee attacks give back a small amount of HP proportional to attack damage while you have an active speed buff.
#RANDOM MELEE WEAPON BLUEPRINTS DEAD CELLS FULL#
Allows you to absorb a hit or two and still make it through the biome at full health.Perfect for running through enemy biomes and saving health flasks.Best for higher BC difficulties where flask management becomes more important.The stronger the attack, the more health you regain. This brutality mutation rewards you with a little bit of health back on every attack as long as you have a speed buff active. Lifesteal is a rock-solid mechanic in many titles, and Dead Cells is no exception. Here is a list of the ten best mutations, and why these are your best bets for staying alive out there. Some scale with a specific skill and others are colorless, providing their boon in equal measure every time you brave the dangerous world of Dead Cells. A part of what makes each build unique are the mutations, a set of 46 passive bonuses ranging from damage buffs to healing to increasing your movement speed every time you run into a trap (No, that one is not on this list). A glorious roguelike produced by Motion Twin in 2017 with a nearly endless array of builds. I want them to turn up every game as my random melee weapon.Some of the best mutations in Dead Cells to round out any build.Īh, Dead Cells. And the Spartan Boots are so much fun (wouldn't want them after the first couple of levels I think, but until then they're a riot). Bursting enemies with floor drops, stunning them by bursting through doors before dicing them. It's the small touches of savagery that make it for me. I did a few runs where I tried to rely on my shield as much as possible, and that helped enormously. but now that I've calmed down a bit I'm making good progress. I was awful at first - rushing in swinging and not paying attention to enemy tells etc. Everything has been honed to feel just right - the movement's a joy, the combat's great, and there are so many nice little touches that make everything feel solid. I wasn't sure it would be my thing - I've got a few similar type games, and some I loved (Rogue Legacy for example), and some I really didn't get on with (Cave Blazers springs to mind).īut this I think is really special. I picked this up a few days ago, after reading all the praise here, and elsewhere.